Showing posts with label Reviewed. Show all posts
Showing posts with label Reviewed. Show all posts

Mass Effect 3 Multiplayer Reviewed

New to the Mass Effect series starting with Mass Effect 3 is multiplayer. The multiplayer for Mass Effect 3 consists of Horde Mode Ala Gears of War. If you never heard or read about Horde Mode its a simple Wave Mode where where you and your team cooperatively must destroy waves of attacking enemies. Mass Effect 3's multiplayer is a mash-up of wave mode, snatch and grab, hacking terminals and hold the extraction point all within a ten wave match. Its not that bad really. But its also not going to be the reason why you purchase Mass Effect 3. You bought Mass Effect 3 for its single campaign (I shouldn't have to remind you all of that). The multiplayer is simply a sideshow to the main attraction. Its fun, challenging and diverse enough to definitely warrant some of your time when you decide to take a break from the story campaign.

Classes: When you first log into Mass Effect 3's multiplayer you are immediately enlisted as a N7 Special Ops Team member. Regarding classes much like the single-player campaign you have 6 classes to choose from including: Adept, Soldier, Engineer, Sentinal, Infiltrator and Vanguard. For my class I chose the Vanguard since i already beaten Mass Effect 2 on its most challenging difficulty as a Vanguard. I like the up close and personal approach even if I get killed a few times. Not only that but I anticipated everybody else would either be Adept, Soldier and or a Engineer which ended up being the case. Every match I played nobody choose Vanguard which made my decision more important since classes on teams should have variety since this is strictly a cooperative multiplayer.

Characters in Mass Effect 3's multiplayer are spread out between classes. Each class has a Human (Male) and (Female) who have the exact same default biotics and weapons for each class. There are also two Aliens per class assigned who come equip with different biotics and weapons for default. Unlocking Aliens take XP or can be bought with in-game credits via special Packs in the Store (if you're lucky). Alien characters like i said differ per class and include: Krogan, Quarian, Drell, Tourian, Salarian and Asari. For my character I stuck with my custom Human Male (Vanguard). I had unlocked some of the Alien characters already. It shouldn't take the average gamer that long to do so.

Customizing your character for matches comes next after you choose your class and character. You can change your Primary Color, Highlight Color, Secondary Color, Pattern, Pattern Color and Lights. Some of those options above are locked when you first start playing and become unlocked as you level up. The customization is deep enough so that you can make sure your character doesn't look exactly like everybody else's. My Vanguard turned into some gold colored greenish guy. It looked pretty good actually. I was basically mixing and matching my suit's colors.

Character: This menu breaks down into Powers, Weapons, Appearance, Equipment and Store. You already know what the Appearance section is all about. The Weapon section lets you add mods and set your preferred guns to slots. The guns you have depends on the class and whether or not you unlocked them. The Equipment section of the Character section keeps tracks of all of your perks and equipment. They are called Supplies and my Vanguard had after two matches: Cobra Missile Launcher, Thermal Clip Pack, Ops Survival Pack and Medi-Gel. There are also Bonus slots for the following: Ammo Bonus, Weapon Bonus and Armor Bonus. Consider the latter perks you can activate once in a match.

Maps: Ontaram: Firebase Dagger, Benning: Firebase Chost Tuchanko, Firebase Grant, Cyone: Firebase Reactor, Sanctum: Firebase Glacier, Novevia: Firebase White. And just like with any multiplayer some maps are good and some are not. I'm sure DLC was made before Mass Effect 3 released so we will get new DLC maps over the next few months most likely. The maps are of a base configuration and don't differ that much in design but more in settings.

Make sure you visit the store first so you can get your Starter Pack (free). They also sell Recruit Pack (5000 credits), Veteran Pack (20,000 credits) and Spectre Pack (60,000 credits). You can make at least 10,000 credits each match (I did). The packs are completely random regarding items, perks and weapon mods you receive. The more expensive the pack the better swag you will get no matter what. The Free Pack gave me Thermal Clip Pack (pistol), Medi-Gel, Ops Survival Pack, Sniper Rifle Spare Thermal Clip and a (unlocked) Asari Vanguard. Keep in mind all of the packs are random and you never know what you'll receive but 9 times out of 10 its something you and your team will benefit from while playing. The items and perks you receive can be mapped to your D-pad (Dual Shock 3).

To sum up my matches they have been fun, challenging and diverse. The diversity in Mass Effect 3's multiplayer comes in the form of different objectives WHILE facing waves of enemies. At this point I will say the objectives are randomized to my knowledge for the most part. Objectives that the 4 man/woman team must complete range from hacking terminals (4) and they are scattered around the base. Holding extraction points (usually wave 10). Your team must fend off either Geth, Reaper or Cerburus attack till extraction comes. Regular waves are the bread and butter though and where you rank your XP up. Make sure you stay with your team the entire match and revive them as needed. Stay near ammo crates that are scattered around each base. Know where they are at the beginning of each match.

Mass Effect 3's multiplayer suppose to effect the ending of the single player story campaign. I'm expecting it to be a small impact if anything but I have no real idea since I'm still playing the campaign. The presentation is good for this game's multiplayer. However there are some connection and stuttering problems but no disconnects or freezes to report. Mass Effect 3's multiplayer is a third person over the shoulder shooter. Using your biotics and guns while roll strafing is fun. I am still surprised bioware added multiplayer to a RPG like Mass Effect 3. With that said the multiplayer is decent. It's not the reason you buy Mass Effect 3. It's a sideshow to the main attraction and that's all it is. The main attraction being the single-player story campaign. Thanks for reading.


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Dead to Rights Retribution Reviewed

Presentation: I played the original Dead To Rights when it launched on the original Xbox back in 2002. Fast forward to 2012 and I just finished playing through Dead To Rights: Retribution via the Playstation 3. Much like its predecessor Dead To Rights: Retribution is a gritty action brawler that features gun play while taking out hordes of mindless thugs. And I do mean mindless thugs since the AI is practically non-existent in this action game. The enemies will do either three things. Sit back and let you kill them or they will mindlessly rush you then you kill them and lastly they will occasionally shoot and kill each other. The latter is obviously a glitch but did happen throughout my playthrough.

of the game. Nothing about Dead To Right: Retribution's story will impress you or keep you engaged.

Visuals: There is nothing that stand's out texture or special effects wise in this 2010 game. However, the game does have a nice setting. Grant City looks pretty cool with its rain soaked neon lit city scape featuring a plethora of skyscrapers. There are different settings throughout the game that breaks up the murky dark metropolitan setting. Jack looks like Chris Redfield's clone from Resident Evil 5. Lay off the steroids Jack geez! A nice graphical sequence takes place near the end of the game when you put on a Heavy GAC Armor suit and wreak havoc down on GAC headquarters. You can see the Japanese influence of this game while in the suit. It was really neat and fun to use. The best way to describe the visuals in Dead To Rights: Retribution is static and washed out with a good atmosphere.

Sound: If I made a nickel each time I laughed after Jack said one of his one liners after killing somebody I would be rich. The writing and especially the voice dialog is cheesy. Its borderline comical is so bad and cliche. One voice actor who had an odd southern accent stood out (the news report lady). Her accent didn't even fit the game at all. The music was decent. It's mostly dramatic action music which goes fine with this type of game. Sound design overall not something to write home about here.

Gameplay: Dead To Rights: Retribution is a brawler beat 'em up with gunplay. The gunplay comes in the form of cover based shooting. During combat you can use Shadow to attack thugs and GAC soldiers. After they are dead you can have Shadow retrieve you fresh weapons using the d-pad. Weapons range from shotguns, pistols, SMGS, LMGS, assault rifles, sniper rifles, a weird gun that shoots electricity. Each gun runs out of ammo quickly unless you happen to be near a weapon bin. The second Jack runs out of ammo he discards the weapon. You can take hostages and use them as a meatshield to avoid taking gunfire. The enemies range from Triad thugs and GAC thugs. There are more advanced bad guys later in the game like the GAC combat fighters who have big robotic fists like fisto. Heavy enemies have a tank on their backs that you must destroy aka Killzone. There is a VTOL boss fight scene late in the game which was pretty nice.

Replayability: The single player campaign will last you 8 to 10 hours. You can and will unlock Radio Reports, Cutscenes and other Gallery items. Other than that this game has no true replay value. The achievements and trophies are easy to attain so maybe that could help with replaying the game.

Final Verdict: Jack Slate and Shadow did end up getting retribution in Dead To Rights Retribution. However they didn't get it with my review.

6/10


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